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Thread Statistics | Show CCP posts - 7 post(s) |

Future Mutant
Republic Military School
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Posted - 2009.11.19 11:37:00 -
[1]
Originally by: Pointfive
Originally by: Vivian Azure Edited by: Vivian Azure on 19/11/2009 03:41:10 Can we please stop to ask about LvL 4 Missions and about personal profits?
20 anomalies with each having some 20 million ISK / hour as they're also increased in value with the upgrades will result in:
20 Million x 20 anomalies = 400 Million ISK / hour x 24 hours = 9.6 billion ISK / day x 28days = 268.8 billion / month
A potential 268.8 billion a month, without even considering mining, complexes or belt-ratting. That's what you get for your alliance and/or your members to split.
Not enough? 
How about i join the level 4 running alliance with you?
35 Million x infinite missions = infinite Million ISK / hour x 24 hours = infinite isk ISK
Maybe you dont care a bout personal income, but every individual person that actually lives in 0.0 and doesn't afk and spend most of their time making money in empire like you , personal income does matter.
If these changes do make you get ON PAR income with level 4's the most this change will do is make some of the people who dont have level 4s spend their time in 0.0 instead.
Space remains the same, nullsec still not enticing to the majority of the player base, patch changes nothing. Space is going to be even harder to take. So all this does is entrench the large alliances more. Great patch.
How about you stop whining and working for your isk bobby? Work ever heard of it? Lvl 4 missions and your estimates of "infinite isk per hour" is just plain dumb.
Dominion upgrades will allow your members to make a better income in null- if they choose to grind for isk. Null sec anomalies are very profitable- try one sometime.
Your just upset because these upgrades cost your corp isk- R U that controlling that you dont want your corp members to make any isk of their own?
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Future Mutant
Republic Military School
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Posted - 2009.11.19 22:53:00 -
[2]
Originally by: Actumarius Remove level 4s from Hisec. Fix Game.
Remove moon mining from null sec. Fix Game.
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Future Mutant
Republic Military School
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Posted - 2009.11.20 02:50:00 -
[3]
Originally by: Pointfive
Originally by: Future Mutant
Originally by: Actumarius Remove level 4s from Hisec. Fix Game.
Remove moon mining from null sec. Fix Game.
I would gladly accept no more moon mining if level 4s were removed from high sec.
You do realize i would just farm lvl 3's and remain rich- while you would lose all your passive income and remain poor right?
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Future Mutant
Republic Military School
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Posted - 2009.11.20 20:02:00 -
[4]
Originally by: Pointfive
I am in a large alliance and rarely if ever see this passive income so what do i care. And if you can enjoy doing level 3s for the rest of your life sounds good to me.
Bobby thinks he is in a large alliance *snickers*
Also thanks for the permission, bob, if theres anything i can ever do for you (like explain disband mechanics) just let me know.
Back on topic- these changes are great- use them to the best of your ability- or lose the systems.
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Future Mutant
Republic Military School
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Posted - 2009.11.23 15:25:00 -
[5]
Originally by: Murauke OK so quick question,
will all systems start with level one industry and miltary come the patch? Another way to say this is are they are systems that are going to be maxed out level wise for the best ores and best anomilies?
Not that ive tested it on sisi but my understanding is all the indexes are started at 0. They raise as conditions are met (ie mining index rises when you mine. Ive heard of no plans to start any indexes at 5- and i dont see any good reason for doing so.
Sov itself has a "grace" period where sov remains at their privious level (for the ship manus that have sov based prereqs). But even sov will degrade if not upgraded appropriately.
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Future Mutant
Republic Military School
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Posted - 2009.11.24 10:11:00 -
[6]
Edited by: Future Mutant on 24/11/2009 10:11:32
Originally by: Aprudena Gist
CCP Hammer you are so dumb when it comes to 0.0 content it hurts to even know you have a position at CCP at all.
http://www.mmorpg.com/gamelist.cfm/game/14/feature/3751/EVE-Online-Dominion-Interview.html
Quote:
How will these changes impact resources in the game? Do you fear a change to the economy? Noah Ward: The biggest change to resources that will happen in Dominion 1.0 is that players owning space in 0.0 space will be able to upgrade the density so that more people can live in a given system.
The income however isn't being increased much over what players can get from level 4 mission in the initial point release so we don't expect a massive exodus of people out of empire space or a massive change in the influx of money or resources.
We're going to watch how the resource upgrades take hold and iterate on them. The majority of the upgrades revolve around exploration content and we have plans to boost that content, but not until we let players get used to the system and we're sure we're not going to crash the economy.
According to your newest interview you want some people pay tons of money and spend time upgrading and maintaining to be worse then level 4 missions. Are you ****ing serious? You need to do something so maybe one day you can think straight and actually provide something worth while to the residents of 0.0 space and not have people do level 4 missions in highsec just to provide themselves money to do pvp in 0.0 this is so backwards it makes me want to scream in your face until you get the point.
More then 1/2 of your current "upgrades" for 0.0 sov **** dont even work the way they are intent how can you say this patch is even close to ready?
If something we are paying for and doing tons of ****ing work for isn't innately better them something any old dumbass can walk in an do missions for what the hell is the point of that content existing at all?
1 ****ing week to setup new ****ing sov structures is not enough time considering your going to be a smug **** about all this stuff that doesn't work. 1 week is not enough time to move the dozen's of freighters of crap in place just to get something about the same as what we already have.
lol so whining didnt entirely work so you thought you would try abusive belligerence? Eve doesnt need ppl like you- your nothing special.
Ccp has proposed changes that will provide more income then the activity used to. If you have some skewed version of what lvl 4 missioning makes then thats your problem. Having visited null i can say that the changes will make many things about null pay much more then lvl 4 missions. I would like to see cap ship changes ironed out too- but crying about it isnt going to get it done any faster.
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Future Mutant
Republic Military School
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Posted - 2009.11.26 18:35:00 -
[7]
Originally by: ep1k
They stated slightly above level 4 income. Its about 25% less than level 4 income, so the whole this is pretty pointless. Wow upgrade my space and pay huge fees so i can earn less than just running a level 4 alt. What a well thought out idea. People want to make more than level 4's, the exact ammount more is up for debate.
Making LESS than level 4,s paying for the privilege, and being at risk of getting ganked is just awful game design.
I disagree with pretty much everything goons have said on this subject so no big suprise i disagree with your figures.
What exactly do you think the income is from a lvl 4 mission?
What do you estimate will be the income from anomalies with they system upgraded to allow 20 at any given time?
How much do you think null sec activities should make? ratting? mining? anomalies?
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Future Mutant
Republic Military School
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Posted - 2009.11.26 23:07:00 -
[8]
Originally by: ep1k
Originally by: Future Mutant
Originally by: ep1k
They stated slightly above level 4 income. Its about 25% less than level 4 income, so the whole this is pretty pointless. Wow upgrade my space and pay huge fees so i can earn less than just running a level 4 alt. What a well thought out idea. People want to make more than level 4's, the exact ammount more is up for debate.
Making LESS than level 4,s paying for the privilege, and being at risk of getting ganked is just awful game design.
I disagree with pretty much everything goons have said on this subject so no big suprise i disagree with your figures.
What exactly do you think the income is from a lvl 4 mission?
What do you estimate will be the income from anomalies with they system upgraded to allow 20 at any given time?
How much do you think null sec activities should make? ratting? mining? anomalies?
Maybe you should test things or read other poeoples post and inform yourself instead of spouting off uninformed nonsense.
Maybe you should stop lying to ppl about the updates?
Originally by: ep1k Anomalies will not support 20 people, this has been pointed out several times. A fully upgraded system has about 1-2 max tier anoamlies with 3-5 slightly lower ones, and all the rest are crap anomalies with under 5misk/hour.
So what if they only support 10 per system? you like to pvp i assume? Do that and stop crying. Your isk per hour figures are so ridiculously low that anyone thats ever ran an anomaly knows your outright lying
Originally by: ep1k The top ones earn you about 20-22 mil an hour on bounties. Salavage and loot are crap and come out as a wash compared to level 4s. If you arent making more than 25 million off of bounties/mission rewards/LP doing level 4's then you are doing them wrong.
Salvage and loot equal to lvl 4's and thats bad how? And if you arent making 25+ mill an hour in null sec NOW- your doing something wrong. After dominion more income is more.
Originally by: ep1k So income is less than level 4s. For about 5 people per system.
Blatant lie- both about the number of ppl an upgraded system supports and the isk per hour.
Originally by: ep1k Feel free to test this. Or continue being threatened that your precious level 4s are at risk and dont bother testing this stuff.
Continue being a lying, cheating, lazy scammer if you want- but dont expect everyone to fall for your idiotic tales
Null sec corps after dominion 1. corps keep moon goo income- Corps can easily use this to fully pay for all sov and system upgrade costs- wont cost the average null sec corp member a single isk.
Obviously the corps dont want to pay for upgrades- its isk out of their pocket. They would rather convince you that the upgrades are worthless.
2. members living in null will make more income. More is more. More and better rats. More and better anomalies. More and better mining sites. More and better in every way.
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Future Mutant
Republic Military School
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Posted - 2009.11.26 23:47:00 -
[9]
Originally by: Hewolf This might be teh wrong spot but I'm just curious. when are the Miners and the people that prefer NOT to PvP going to get some goodies?   
Pve lovers arent exactly left out of dominion either. Check out the pirate ship changes, the faction ship changes, and the new faction ships. A few other things are nice changes as well- but less glamorous. Like the revamped mail system.
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Future Mutant
Republic Military School
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Posted - 2009.11.27 00:04:00 -
[10]
Originally by: XXXAKTIVE Edited by: XXXAKTIVE on 26/11/2009 23:59:40
Originally by: Future Mutant
I disagree with pretty much everything goons have said on this subject so no big suprise i disagree with your figures.
What exactly do you think the income is from a lvl 4 mission?
What do you estimate will be the income from anomalies with they system upgraded to allow 20 at any given time?
How much do you think null sec activities should make? ratting? mining? anomalies?
1. 4th level missions If U do them wisely (I mean NOT completing missions like angelganza and having them 5-6 every day for a week),average income on a golem on 4th level missions is 12-30kk + bounty+ 5-10kk salvage + loot 5-10kk Total ammount per hour is 23-50 kk per hour (maybe more) No risk, half afk, nicely pimped ship
2. Ratting Depends on a region and a quality of the system. Let's take blood rider/sansha zero system with average quality for ratting -0.5 If U spent 3-6 hours improving resps, depending on your luck, U get 24-30 kk bounty per hour + 20-40kk loot + 15-20kk in salvage TOTAL 59-90 kk per hour ratting (after killing 3-6 hours to make resps nice). Ratting is a good thing, but U waste a hell of a lot of time to make nice resps.
BUT... the problem is only one, lol. I am speaking about -0.5 ss standing of a 0.0 space. Considering there are enormous amounts of ****ty systems in 0.0 space with quality of -0.05 and etc, only lucky ones-the owners of systems in zeros with quality more than -0.5 can rat nicely. Others are in financial trouble and get average 20-35 kk per hour in low quality of zero space. (Comment. In NPC 0.0 space ratting is better than in PC 0.0 space at least 1.5 times in profit in the same quality of the system.
3. Mining Nice way to make money in 0.0 space, if U are mining arkonor or bistot under rorqual. Smth like 60-80kk per hour half afk on a hulk. More minig alts=more profit per hour. Not my kind of profit, 'tause it is too mudane
4.Anomalies Similar to ratting, but bounties are bigger and are about 50-100kk per hour. (if U are doing only the best ones one after other). Optimistic numbers, considering not much wasting time on locating anomalies itself. Average numbers for anomalies are 20-50kk per hour
This ^^ tbh. Finally someone with some integrity. This is roughly what i know is possible now. In dominion you can expect all these figures to raise. Not drastically, but more is more. Its nice to see some ppl havent been taken by goons lies.
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